Pirate Ship - Empathy Model Demo
Pirate Ship is a short demo presented as undergraduate final project. Its goal is to show a working long-term relationship model between the player and the NPCs based on empathy. This demo captures the player’s personality using the OCEAN’s Big 5 model and uses it to determine an empathy level between him and the NPCs. The developer can, then, program all kinds of behaviours for the NPCs based on the possible empathy levels between them and the player.
Github: https://github.com/FZarattini/PirateShip
Type: Academic Project @ Pontifícia Universidade Católica do Rio de Janeiro
Team Size: 1
Responsibilities ( C# ):
Full Programming implementation including:
Character Controller and behaviour
Inventory and item pickup System
Quest Manager
Timeline Sequences
Dialogues
Personality Modeling System ( using OCEAN’s Big 5 and the BFGI-10 method )
Empathy Modeling System
Design including:
Art ( Characters and level )
Level Design
Gameplay Design
Tools used:
Unity Engine
Adobe Photoshop CC
PixelCrusher’s Dialogue System for Unity