Pirate Ship - Empathy Model Demo

 

Pirate Ship is a short demo presented as undergraduate final project. Its goal is to show a working long-term relationship model between the player and the NPCs based on empathy. This demo captures the player’s personality using the OCEAN’s Big 5 model and uses it to determine an empathy level between him and the NPCs. The developer can, then, program all kinds of behaviours for the NPCs based on the possible empathy levels between them and the player.

Github: https://github.com/FZarattini/PirateShip

Type: Academic Project @ Pontifícia Universidade Católica do Rio de Janeiro

Team Size: 1

Responsibilities ( C# ):

  • Full Programming implementation including:

    • Character Controller and behaviour

    • Inventory and item pickup System

    • Quest Manager

    • Timeline Sequences

    • Dialogues

    • Personality Modeling System ( using OCEAN’s Big 5 and the BFGI-10 method )

    • Empathy Modeling System

  • Design including:

    • Art ( Characters and level )

    • Level Design

    • Gameplay Design

Tools used:

  • Unity Engine

  • Adobe Photoshop CC

  • PixelCrusher’s Dialogue System for Unity

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